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Bethesda creation kit sound
Bethesda creation kit sound












ObjectReference Property LevDropMark5REF auto ObjectReference Property LevDropMark4REF auto ObjectReference Property LevDropMark3REF auto

bethesda creation kit sound

ObjectReference Property LevDropMark2REF auto ObjectReference Property LevDropMark1REF auto

bethesda creation kit sound

Just in case the links do not work as expected here is the link to my imageshack folder: Makes it super flexible for other things. Another interesting thing: there is a script box as well that will accept scrips in teh palced greeen box. Why there is gazillion of cricket sound descriptors all timed is a mystery to me. A nice feature is that you can have many many related sounds in the descriptor and it will play them back randomly.

bethesda creation kit sound

The green placeable sound markers use a reference that point back to this Sound Descriptors. Here are screenshots showing the cricket Sound Descriptors, notice on the second picture the check box that says "conditions", if you check it off then you can get to the second tab with the same name and set time conditions (many many other conditions besides time too can be used in many ways).














Bethesda creation kit sound